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2024
Calvi, L., Weber-Sabil, J., Asmar, D., & Socías Perez, X. (2022). A Framework for Stakeholders’ Involvement in Digital Productions for Cultural Heritage Tourism. Multimodal Technologies and Interaction, 6(7), 52.
Bastiaansen, M., Oosterholt, M., Mitas, O., Han, D., & Lub, X. (2022). An emotional roller coaster: Electrophysiological evidence of emotional engagement during a roller-coaster ride with virtual reality add-on. Journal of Hospitality & Tourism Research, 46(1), 29-54.
Sung, E. C., Han, D. I. D., Bae, S., & Kwon, O. (2022). What drives technology-enhanced storytelling immersion? The role of digital humans. Computers in Human Behavior, 132, 107246.
Tom Dieck, M. C., & Han, D. I. D. (2022). The role of immersive technology in Customer Experience Management. Journal of marketing theory and practice, 30(1), 108-119.
van der Schaft, MSc, A., Lub, X., van der Heijden, B., & Solinger, O. (2022). How employees experience digital transformation: a dynamic and multi-layered sensemaking perspective. Journal of Hospitality and Tourism Research, 2022.
Han, D-I. D., Boerwinkel, M., Haggis-Burridge, M., & Melissen, F. (2022). Deconstructing immersion in the experience economy framework for immersive dining experiences through mixed reality. Foods, 11.
Han, D-I. D., Abreu e Silva, SG., Schröder, K., Melissen, F., & Haggis-Burridge, M. (2022). Designing immersive sustainable food experiences in augmented reality: a consumer participatory co-creation approach. Foods, 11(22).
Danvska, S. V. Tankeren, van, W. (2022). Experiences of a virtual think tank. New ways of working, knowledge development and Virtual Reality events
Danivska, S. V., & van Tankeren, W. (2022). Hybrid World of Work: What is keeping us from working in'The Matrix'?. In 3rd Transdisciplinary Workplace Research Conference. (pp. 630-631). TWR Network.
Bastiaansen, M., Mitas, O., Strijbosch, W., Klijs, J., Boode, W., & Neuts, B. (2022). Experiencing overtourism: emotions, behavioural intentions, and policy opportunities at crowded destinations.
Han, D-I. D., Melissen, F., & Haggis-Burridge, M. (2023). Immersive experience framework: a Delphi approach. Behaviour and Information Technology. https://doi.org/10.1080/0144929X.2023.2183054
Cijntje, E., & Van Gisbergen, M. S. (2023). Arousing real or real threat? How realism in avatars affects the perception of Virtual Reality pornography and relationships for heterosexual women. In T. Jung, C. tom Dieck, & SM. Correia Loureiro (Eds.),
Extended Reality and Metaverse - Immersive Technology in Times of Crisis
(pp. 319-331). (Springer Proceedings in Business and Economics). Springer. https://doi.org/10.1007/978-3-031-25390-4_28
Rezaei Rashnoodi, S., & Van Gisbergen, M. S. (2023). Being there creating home for migrant and refugee women using participatory design approaches through Virtual Reality. In T. Jung, C. tom Dieck, & SM. Correia Loureiro (Eds.), Extended Reality and Metaverse - Immersive Technology in Times of Crisis (pp. 332-345). (Springer Proceedings in Business and Economics). Springer. https://doi.org/10.1007/978-3-031-25390-4_29
Smith, S., Van Gisbergen, M. S., & Campos, F. (2023). Opening and closing Virtual Reality: the effects of openness on interpretation of and attitude towards Virtual Reality advertisements. In T. Jung, C. tom Dieck, & SM. Correia Loureiro (Eds.),
Extended Reality and Metaverse - Immersive Technology in Times of Crisis
(pp. 27-38). (Springer Proceedings in Business and Economics). Springer. https://doi.org/10.1007/978-3-031-25390-4_2
Pereira Santos, C., Relouw, J., Hutchinson, K., van Buggenum, A., Boudry, A., Fransen, A., van der Ven, M., & Mayer, I. (2023). Embodied Agents for Obstetric Simulation Training. In IUI 2023 - Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 515-527). (International Conference on Intelligent User Interfaces, Proceedings IUI). ACM. https://doi.org/10.1145/3581641.3584100
Pereira Santos, C., Relouw, J., Hutchinson, K., van Buggenum, A., Boudry, A., Fransen, A., van der Ven, M., & Mayer, I. (2023). Embodied Agents for Obstetric Simulation Training. In IUI 2023 - Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 515-527). (International Conference on Intelligent User Interfaces, Proceedings IUI). ACM. https://doi.org/10.1145/3581641.3584100
Zhou, Q., Wang, B., & Mayer, I. (2024). Understanding the social construction of the metaverse with Q methodology. Technological Forecasting and Social Change, 208. https://doi.org/10.1016/j.techfore.2024.123716
Ripken, M., Keijser, X., Klenke, T., & Mayer, I. (2024). Conceptualizing maritime spatial planning : A pilot study on viewpoints across Northern European Seas. Marine Policy, 166. https://doi.org/10.1016/j.marpol.2024.106181
Vasilijevic, A., Brönner, U., Dunn, M., Garcia-Valle, G., Fabrini, J., Stevenson-Jones, R., Lilja Bye, B., Mayer, I., Berre, A., Ludvigsen, M., & Nepstad, R. (2024). A Digital Twin of the Trondheim Fjord for Environmental Monitoring : A Pilot Case. Journal of Marine Science and Engineering, 12(9), Article 1530. https://doi.org/10.3390/jmse12091530
Gulyas, N., Doicaru, M., Boode, W., Campos, F., & Van Gisbergen, M. S. (2024). 'What are they looking at?’ Testing the capacity of action units to direct attention in a 360° recorded virtual reality narrative. In M. C. tom Dieck, T. Jung, & Y. Soon Kim (Eds.), XR 2023. XR and Metaverse. : Proceedings of the 8th International XR-Metaverse Conference 2023. (pp. 140–151). Springer. https://link-springer-com.buas.idm.oclc.org/chapter/10.1007/978-3-031-50559-1_11
Van Gisbergen, M. S., Obermair, K., Iasonna, L., Doicaru, M., Rezaei Rashnoodi, S., & Campos, F. (2024). REALISM IN RECOVRY : the effect of recorded (360°) and computer generated (CG) environments and humans in virtual reality exposure therapy (VRET). In M. C. tom Dieck, T. Jung, & Y. Soon Kim (Eds.), XR 2023. XR and Metaverse. : Proceedings of the 8th International XR-Metaverse Conference 2023. (pp. 61–73). Springer. https://link-springer-com.buas.idm.oclc.org/chapter/10.1007/978-3-031-50559-1_5#citeas
Van Gisbergen, M. S., Rezaei Rashnoodi, S., Doicaru, M., & Campos, F. (2024). Do you recommend this? Exploring the role of presence, self-efficacy, and usability in the willingness to adopt and recommend a VR application. In M. C. tom Dieck, T. Jung, & Y. Soon Kim (Eds.), XR 2023. XR and Metaverse. : Proceedings of the 8th International XR-Metaverse Conference 2023. (pp. 3–15). Springer. https://link-springer-com.buas.idm.oclc.org/chapter/10.1007/978-3-031-50559-1_1#citeas
Han, D.-I. D., Melissen, F., & Haggis-Burridge, M. (2024). Immersive experience framework: a Delphi approach. Behaviour and Information Technology, 43(4), 623-639. https://doi.org/10.1080/0144929X.2023.2183054
Bastiaansen, M., Mitas, O., Strijbosch, W., & Revers, H. (2024). Neuroscience for tourism research. In N. Scott, B. Moyle, AC. Campos, L. Skavronskaya, & B. Liu (Eds.), Cognitive psychology and tourism. (pp. 273-289). (Tourism Social Science Series; Vol. 27). Emerald Group Publishing Ltd.. https://search-ebscohost-com.buas.idm.oclc.org/login.aspx?direct=true&db=nlebk&AN=3775348&site=ehost-live&scope=site&authtype=sso&custid=s7198551
Bastiaansen, M., Mitas, O., Strijbosch, W., & Revers, H. (2024). Neuroscience for tourism research. In N. Scott, B. Moyle, AC. Campos, L. Skavronskaya, & B. Liu (Eds.), Cognitive psychology and tourism. (pp. 273-289). (Tourism Social Science Series; Vol. 27). Emerald Group Publishing Ltd.. https://search-ebscohost-com.buas.idm.oclc.org/login.aspx?direct=true&db=nlebk&AN=3775348&site=ehost-live&scope=site&authtype=sso&custid=s7198551
Yeqjang, L., Mitas, O., Shen, Y., Bastiaansen, M., & Strijbosch, W. (2024). Objective measurement of experiences in tourism and hospitality: a systematic review of methodological approaches and best practices. Journal of Hospitality and Tourism Research, 2024, 1-22. https://doi.org/10.1177/10963480231226086
Mitas, O., van Waalwijk, J., Bargeman, B., Calvi, L., van Esch, L., Hover, M., Boode, W., & Bastiaansen, M. (2024). The tension is rising: storytelling as an Intervention. In R. Isaac, J. Nawijn, J. Farkic, & J. Klijs (Eds.), Tourism interventions: making or breaking places (pp. 97-112). (Contemporary geographies of leisure, tourism and mobility ). Routledge. https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=3772182&authtype=sso&custid=s7198551&site=ehost-live&scope=site&authtype=sso&custid=s7198551
Freitag, AM., & Camargo-Borges, C. (2024). The digital bow: exploring the potential of digital presence for indigenous community-based tourism in Brazil. Tourism Planning & Development, 2024, 1-18. https://doi.org/10.1080/21568316.2024.2307974
Kokkinou, A., van Kollenburg, T., Mathijssen, G., Vissers, E., & van Doren, S. (2024). Enablers and inhibitors of digitalization as part of continuous improvement. International Journal of Lean Six Sigma, 2024. https://doi.org/10.1108/IJLSS-08-2023-0146
Soares de Lima, E., Feijó, B., Cassanova, MA., & Furtado, AL. (2024). ChatGeppetto - an AI-powered storyteller. In Proceedings of the 22nd Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2023 (pp. 28-37). (ACM International Conference Proceeding Series). ACM. https://doi.org/10.1145/3631085.3631302
2022
Bastiaansen, M., Oosterholt, M., Mitas, O., Han, D., & Lub, X. (2022). An emotional roller coaster: Electrophysiological evidence of emotional engagement during a roller-coaster ride with virtual reality add-on. Journal of Hospitality & Tourism Research, 46(1), 29-54.
Calvi, L., Weber-Sabil, J., Asmar, D., & Socías Perez, X. (2022). A Framework for Stakeholders’ Involvement in Digital Productions for Cultural Heritage Tourism. Multimodal Technologies and Interaction, 6(7), 52.
Sung, E. C., Han, D. I. D., Bae, S., & Kwon, O. (2022). What drives technology-enhanced storytelling immersion? The role of digital humans. Computers in Human Behavior, 132, 107246.
Tom Dieck, M. C., & Han, D. I. D. (2022). The role of immersive technology in Customer Experience Management. Journal of marketing theory and practice, 30(1), 108-119.
2021
Cranmer, E. E., Han, D. I. D., van Gisbergen, M., & Jung, T. (2021). Esports matrix: Structuring the esports research agenda. Computers in Human Behavior, 117, 106671.
Krinizki, K., Gisbergen, M. S. V., Rashnoodi, S. R., & Grinten, T. V. D. (2021). A Matter of Perception Investigating the Effect of Virtual Reality on Spatial Understanding. In Augmented Reality and Virtual Reality (pp. 277-287). Springer, Cham.
2020
Han, D. I. D., Weber, J., Bastiaansen, M., Mitas, O., & Lub, X. (2020). Blowing your mind: a conceptual framework of augmented reality and virtual reality enhanced cultural visitor experiences using EEG experience measures. International Journal of Technology Marketing, 14(1), 47-68.
Medema, W., Chew, C., Adamowski, J. F., Mayer, I., & Wals, A. (Eds.). (2020). Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems. MDPI.
2019
de Groot, P., Boode, W., Santos, C. P., Warmelink, H., & Mayer, I. (2019, September). A shipping simulation through pathfinding: SEL within the MSP Challenge simulation platform. In GAME-ON'2019.
Han, D. I. D., Calvi, L., Hover, M., & Lub, X. D. (2019). Designing emotionally engaging mobile AR (MAR) experiences through digital storytelling.
Ketelaar, P. E., Aarts, J., & Demir, S. (2019). 23 innovations in digital communication: Move beyond speculations and master mediated communication.